Emperor Battle For Dune
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for the 1.09 patch I found that the version from moddb ( -battle-for-dune/downloads/emperor-patch-109 ) works on Windows 11, after having problems with the one from this paradisaic oldgamesdownload page + archives.org. Thank you very much for making all those old games accessable!
Seeking to secure his position as Emperor of the Known Universe, Emperor Frederick IV of House Corrino initiated a grand battle between the next three great Houses for control of the governorship bf Arrakis. Frederick had hoped that the other Houses would destroy /each other and that he, along with his feared Sardaukar, could wipe out any remaining forces. This would have ensured that no one faction had enough power to usurp his position. What he didn't foresee was that his concubine, Lady Elara Moray Trieu of the Bene Gesserit, had plans of her own. She conspired to assassinate Frederick and bring Dune under the control of a more peaceful ruling body, which she hoped would ensure an endless availability of Spice to her Sisterhood.
low with the death of the emperor through the machinations of the Lady Elara, the battle to control Dune has escalated. A civil war is brewing. The elite forces of the emperor, the Sardaukar, are without direction, becoming mercenary and siding with whoever holds the most power. A new emperor must be chosen.
Needing a ruling body to maintain order, the remaining three great Houses each seek to fill the void by gaining control of the emperor's throne. Each House now fights to control the most territories on Dune, for whoever controls the spice, controls the universe. Who will it be The noble Atreides of the peaceful water world Caladan The evil Harkonnen, who hail from the dark and cruel planet Giedi Prime Or the insidious Ordos of the mysterious ice-covered world Draconis IV It may be none at all. As the three Houses begin their war, the smaller Houses are making their own plans and are poised to take advantage of any weaknesses shown by the great Houses. Only military prowess and time will decide the fate of Arrakis, and the universe...
The Atreides reap the benefits of an extremely loyal and well-trained infantry. Third level veterans can return to the Barracks and train all their comrades to the next level of veterancy before they enter the battlefield.
One big change is the automation of the resource side of the game. The game really takes control of the resource harvesting aspects of the game. Just build a refinery and the various harvesters and carryalls will take care of the rest. This frees up a lot of your attention for other tasks, like avoiding sand worm attacks or the storms that tear through your armies. Most of your attention, however, will be on trying to find some level of tactical sophistication in the clash of units that characterizes the game's battles.
Objectives in the first, battles chosen on the map and homeworld missions in the campaign is to destroy the enemy base by destroying all buildings(Exception in next sentence) or making the enemy AI retreat. Destroying windtraps is not mandatory. Cutting power slows down unit recruitment, but not base building speed and also disables turrets that require power.
EngineerCost: $400 Prerequisites: Upgraded BarracksEngineers are used to capture enemy buildings or repair friendly ones. Since they carry no weapons, they are extremely vulnerable on the battlefield and must be directed very carefully. Engineers are very slow.
Armoured Personnel Carrier (APC)Cost: $600 Prerequisites: Upgraded FactoryThis machine gun-armed vehicle can transport friendly infantry units across the battlefield. It is also stealthed when not moving or attacking.
Air DroneCost: $800 Prerequisites: noneThis small aircraft is meant for air-to-air dogfights. It is poorly armoured and can not withstand prolonged battles.
Advanced CarryallCost: $1800 Prerequisites: Upgraded HangarThe Advanced Carryall is able to transport any ground vehicle across the battlefield, and is bett