Download ~REPACK~ Cross-Over Image
How do I position a FontAwesome download icon over an image? I want it to be on the bottom left corner of the image. When the user clicks on the download icon, a prompt appears asking if they would like to download the image.
download Cross-Over image
The reason why you need you img to be display: block is because, by default, img's are display: inline and your img will have a space between the bottom of it and the bottom of the container - so your download icon will appear slightly below your img. Setting it to display: block stops this.
HTML provides a crossorigin attribute for images that, in combination with an appropriate CORS header, allows images defined by the element that are loaded from foreign origins to be used in a as if they had been loaded from the current origin.
As soon as you draw into a canvas any data that was loaded from another origin without CORS approval, the canvas becomes tainted. A tainted canvas is one which is no longer considered secure, and any attempts to retrieve image data back from the canvas will cause an exception to be thrown.
If the foreign content comes from an image obtained from either as HTMLCanvasElement or ImageBitMap, and the image source doesn't meet the same origin rules, attempts to read the canvas's contents are blocked.
Attempting any of these when the canvas is tainted will cause a SecurityError to be thrown. This protects users from having private data exposed by using images to pull information from remote websites without permission.
In this example, we wish to permit images from a foreign origin to be retrieved and saved to local storage. Implementing this requires configuring the server as well as writing code for the website itself.
Now that the server has been configured to allow retrieval of the images cross-origin, we can write the code that allows the user to save them to local storage, just as if they were being served from the same domain the code is running on.
The key is to use the crossorigin attribute by setting crossOrigin on the HTMLImageElement into which the image will be loaded. This tells the browser to request cross-origin access when downloading the image data.
We're using a hard-coded URL (imageURL) and associated descriptive text (imageDescription) here, but that could easily come from anywhere. To begin downloading the image, we create a new HTMLImageElement object by using the Image() constructor. The image is then configured to allow cross-origin downloading by setting its crossOrigin attribute to "Anonymous" (that is, allow non-authenticated downloading of the image cross-origin). An event listener is added for the load event being fired on the image element, which means the image data has been received. Alternative text is added to the image; while does not support the alt attribute, the value can be used to set an aria-label or the canvas's inner content.
imageReceived() is called to handle the "load" event on the HTMLImageElement that receives the downloaded image. This event is triggered once the downloaded data is all available. It begins by creating a new element that we'll use to convert the image into a data URL, and by getting access to the canvas's 2D drawing context (CanvasRenderingContext2D) in the variable context.
The canvas's size is adjusted to match the received image, the inner text is set to the image description, then the image is drawn into the canvas using drawImage(). The canvas is then inserted into the document so the image is visible.
Now it's time to actually save the image locally. To do this, we use the Web Storage API's local storage mechanism, which is accessed through the localStorage global. The canvas method toDataURL() is used to convert the image into a data:// URL representing a PNG image, which is then saved into local storage using setItem().
We're using a hard-coded URL (imageURL) and associated descriptive text (imageDescription) here, but that could easily come from anywhere. To begin downloading the image, we create a new HTMLImageElement object by using the Image() constructor. The image is then configured to allow cross-origin downloading by setting its crossOrigin attribute to \"Anonymous\" (that is, allow non-authenticated downloading of the image cross-origin). An event listener is added for the load event being fired on the image element, which means the image data has been received. Alternative text is added to the image; while does not support the alt attribute, the value can be used to set an aria-label or the canvas's inner content.
imageReceived() is called to handle the \"load\" event on the HTMLImageElement that receives the downloaded image. This event is triggered once the downloaded data is all available. It begins by creating a new element that we'll use to convert the image into a data URL, and by getting access to the canvas's 2D drawing context (CanvasRenderingContext2D) in the variable context.
When you open an email message that contains images in Microsoft Office Outlook, the image areas are blocked. These areas display a red X placeholder. Additionally, the images are sent or received as email attachments.
Many of the world's biggest PC manufacturers certify their laptops and desktops for Ubuntu, from ultra-portable laptops to high-end workstations. Ubuntu certified hardware has passed our extensive testing and review process, ensuring that Ubuntu runs well out-of-the-box. Our partners also offer select devices preloaded with optimised Ubuntu images.
Superimpose X offers many more variations of photo merging manipulation and can also be used to join multiple images into patterns or complex compositions. One section of the app that allows you to play with these aspects is called Blending Modes.
Multiply merges the luminosity and contrast of different images into layers for merging. As for the Darken and Lighten modes, they blend the bright and dark parts of superimposed images to merge them together.
To get started, download the Snapseed app from the Apple app store and get it running. Once the app is open, you can tap anywhere on its interface to open a photo selection menu and load one of your saved image files.
Having fixed the size and fit of your overlay photo so that it merges properly with the underlying image, you can now edit the superimposed photos through the layers (shaped like a spread deck of cards) icon in the app. This mainly lets you subtract image elements and adjust contrast or brightness in the two sandwiched photos.
Using the gradient or brush tools with black in the foreground causes the underlying image to appear wherever you grade or brush to black. Setting white into the foreground on the other hand will cause elements of the foreground image to emerge.
Both of these options, Blend Modes and Opacity, can also be used together with Layer Masks on a pair or even several layered images to create all kinds of superimposed picture compositions that can be saved as PNGs, JPGs or PSD Photoshop documents.
Note:If you have not previously run a JetPack 5.x release on your Jetson Xavier NX Developer kit, you must first update its QSPI before using this JetPack 5.x SD Card image. You can download an updated QSPI image from here, and then follow the QSPI update instructions from the Jetson Linux Developer Guide.
NVIDIA hosts several container images for Jetson on NVIDIA NGC. Some are suitable for software development with samples and documentation and others are suitable for production software deployment, containing only runtime components. Find more information and a list of all container images at the Cloud-Native on Jetson page.
Each of the calendar's 12 images is featured below with links to download a desktop and mobile background of the image. Clicking the link will open the image in a new tab. From there, right click to save the image and set as your background. 041b061a72